Independent game studio · Rotterdam

We make ideas playable.

Original games for players. Applied games that help organisations turn complicated subjects into experiences people can understand, try, and discuss.

10+ years in games · A playable first version in days

Selected work

Current experiments and products. None of these are client case studies.

play.joto.games

The JoTo Play shelf: browser games with nothing to install.
Product

JoTo Party

One TV, every phone is a controller. Open a room, friends join with a four-letter code, and the couch plays together.

party.joto.games →
Shelf

JoTo Play

Browser games that run with nothing to install. Party titles, arcade experiments, and the studio’s public shelf.

play.joto.games →
Practice

Applied prototypes

The same production pipeline, pointed at an organisational challenge. Ten working days to a link you can try.

joto.games/applied →

Start small.
Learn before committing.

JoTo combines more than ten years of game-industry experience with a rapid production pipeline. Clients and players both get a working experience quickly, without a large bet up front.

The value is faster learning, experienced judgment, and less project risk — not a cheaper substitute for making something well.

About Tom and JoTo

JoTo is an independent game studio led by Tom, a game designer and developer with more than ten years of industry experience. He has worked across studios, entrepreneurship programmes and incubators including Dutch Game Garden and Game Brussels.

Every engagement is led directly by Tom. The studio stays small on purpose, so the person you brief is the person who builds.

Got a challenge people need to try, not just hear?

The useful first step is a conversation. No commitment attached.