The challenge
People hear the policy.
Applied games
We turn training, onboarding and complex decisions into games people can understand, try and talk about.
10+ years in games · A playable first version in days
Not every problem wants a game. If yours does not, we will say so — and still leave you with a clearer brief.
One behaviour, one small experience, one honest look at what people do with it.
Find the behaviour, decision or conversation that matters.
Put the smallest polished version in someone’s hands.
Watch what people understand and do — not what they say.
Improve it, take it to production, or stop with useful evidence.
Three steps, each one earning the next. You never buy production before people have played the prototype.
Step 1 · if the challenge is fuzzy
€750 – €1,500excluding VAT · credited toward a sprint
Step 2 · the prototype
€5,000 – €7,500excluding VAT · fixed scope · 50% upfront
Step 3 · only if it works
Quoted after the prototypescope set by what players actually did
Prices are indicative and exclude VAT. The workshop fee is deducted from a sprint booked afterwards.
Applied case studies will land here as the first engagements finish. Until then, these are original JoTo games and studio capabilities — not client projects.
One television, every phone a controller. The room sees the same thing, and each person still has a private decision. Useful when a group has to argue a choice out loud.
Try JoTo Party →A first version that runs in the browser they already have open. No install, no account, a link you can send the same afternoon a review ends.
See the shelf →We write the question before the session. We watch what people actually do, not what they say they understood. The next bet is a verdict, not a vibe.
JoTo is an independent game studio led by Tom, a game designer and developer with more than ten years of industry experience. He has worked across studios, entrepreneurship programmes and incubators including Dutch Game Garden and Game Brussels.
Every engagement is led directly by Tom, supported by JoTo’s production and automation pipeline. You get experienced judgment and a working prototype quickly — without pretending this is a large agency.
No. The first paid step is a workshop or a validation sprint. Production is a separate decision, quoted after people have tried the prototype.
If you can name the behaviour or decision you want to change, start with the sprint. If the challenge is still fuzzy, the workshop sharpens it, and its fee comes off the sprint.
A browser prototype you can send as a link, notes from a small user test, and a written recommendation: improve, expand, or stop.
We will say so. The conversation is still useful: you leave with a clearer picture of the behaviour you wanted to change.
Yes. JoTo can be the game-development partner inside a larger programme. You keep the relationship with your organisation; we make the thing playable.
No. We do not bolt points onto a slide deck. We model a decision or a conversation so people can try it.
Tell us about the behaviour, decision or conversation you want to change. We’ll tell you honestly whether a game is a useful way to approach it.